Atlasing bug with TextMesh?,

Unity 5.5, using default UI systems

In rare cases, my users have been reporting a TextMesh bug where certain text components appear as below. It looks like there is a problem with the atlasing of the text? It’s very difficult to replicate this, I’ve maybe seen it two or three times personally. Any ideas?

,

I had the same issue with text, not only with UI Text. The re-activation helped me somehow sometext.gameObject.SetActive(false); sometext.gameObject.SetActive(true); or try to change the font. That might help. Good luck.