Atmosphere material

I tried many times to make atmosphere, using o neil paper, but it doesnt work ad need.
Do anyone know ways to make it?

You’ll probably get more answers if you phrase the question in such a way that people who don’t what unnamed paper you are talking about can figure out what you are trying to do.

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Also, whats not working?

What kind of paper? Atmospheric scattering? Volumetric clouds? What paper? What problems are you having? We’re not mind readers.

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No idea what paper you’re talking about. For a realistic atmospheric effect (objects tinted more blue with distance, etc) I use a volumetric fog asset I think called Fog Volume 3 if I remember correctly. Works well for me.

Seems like Megar34 meant the Sean O’Neil’s paper.
There seems to be a working implementation within Unity at the link below.

Haven’t tried, just googled.

EDIT :
Video representation.