Hello everyone
I need a little help
I looked around a lot of forums etc to find some answers, but everything I tried fail so…
I’m trying to attach an enemy gameobject I instantiate to a background gameobject already present in my scene.
Here is the code to instantiate the gameobject
using UnityEngine;
using System.Collections;
public class enemiescontroller : MonoBehaviour {
public GameObject enemy;
public GameObject parent;
public Vector3 spawnvalues;
public int hazardcount;
public float spawnwait;
public float startwait;
public float wavewait;
public GameObject player;
// Use this for initialization
void Start () {
StartCoroutine (SpawnWaves ());
}
IEnumerator SpawnWaves () {
yield return new WaitForSeconds (startwait);
while (true) {
for (int i = 0; i < hazardcount; i++) {
Vector3 spawnPosition = new Vector3 (spawnvalues.x, spawnvalues.y, spawnvalues.z);
//Quaternion spawnRotation = Quaternion.identity;
Instantiate (enemy, spawnPosition, enemy.transform.rotation);
enemy.transform.parent = parent.transform;
yield return new WaitForSeconds (spawnwait);
}
yield return new WaitForSeconds (wavewait);
//stop loop at game over
if (player == null)
{
break;}
}
}
}
I don’t get what I’m missing…