Attach particles to animation?

So I have a particle system as a component attached to a sphere, and the sphere also has a spawning animation which makes it float up, and back down again. However, every time it floats up the particles pretty much stay in the exact same place, except for floating up by like 0.00000001.

Any way of fixing this?

Do you want it exactly following the sphere? Or you want it works like wind blowing particles up?

I want it exactly following the sphere.

just set it use local position instead of world position

It’s already set to use the local position.

I should also add that I’ve set the starting size of the sphere to 0.001, and it grows to it’s original size (0.45). And halfway through growing it starts to float up, stays up for about a second, and float back down.

Just in case that changes anything.

bump.

Don’t bother helping this guy folks. He contracted work, received it, then refused to pay.
He doesn’t even deserve favors.

bump.

bump.

Really??? BUMP. D;

Someone help! Please it can’t be that difficult to help fix a particle system component that doesn’t want to follow an animated object.

I would’ve helped you the day you got stuck, if you’d paid that invoice you agreed to…

Now no-one wants to help you

Lesson is free

bump.

So cold lol