Attaching a Rigid Body to an object...

Attaching a Rigid Body to an object after it is Instantiated.

How can I do this?

I would suggest you create a prefab object that already has a rigidbody attached.
Or if you are instantiating a scene object, just attach a rigidbody to it prior to instantiation.

That’s not what I wanted. If I wanted it to attach BEFORE, I wouldn’t have asked how to do it AFTER.

gameObject.AddComponent(Rigidbody);

yikes.
sorry bruv.

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