Hello,
I’ve heard that it’s possible to attach monodevelop to a build that’s on the phone and start debugging from there, but I’m clueless on how to achieve this.
I’ve tried the ‘Attach to Process’ in Monodevelop and all I can see is the Unity Editor and another item that is null (mono).
What exactly is the procedure to achieve this? Should the game be running on the phone?
Please any help is appreciated as we’re having some bugs in the game and we’re not being able to pin them down.
Thanks in advance,
Just in case anyone else stumbles upon this and finds the useless answers above you basically need one thing: go to player settings > Other Settings > Configuration, and change Scripting Backend from IL2CPP to Mono2x. This will allow you to attach the mono debugger to you iOS project. It’s a big buggy but be patient and keep retrying and it’ll work.
Note: Don’t submit you official app with Mono2x - Apple expects your app to be running IL2CPP. Also some DLL’s will break when you build (mine broke when using Amazon’s AWS SDK). So just be aware of the caveats.