Attack Bots

The short story:
This is our early prototype gameplay video of Attack Bots. It is a tower defense type game. Our game design and direction isn’t final we are open to change the game direction. No target release date yet.

The long story:
We’ve spent about a month prototyping robot designs. We spent 2 months building the robots. It is suppose to be a tower defense type of game. I personally spent 2 weeks prototyping the game design using old code from Armada Galatic War. At the moment nothing is polished.

We had feedback on what it can become. Our team had even discussed about using the robots to create Armada 2 (RTS) and even making it similar to DOTA. Everything is pretty much up in the air. We ended up shelving the project due to other priorities in our studio. We are a really small studio (core team of 3) and working on 3D games takes a lot of resources for us.

I personally want to bring this project back to life but it really depends on the audience that will be interested.

If anyone would like to chime in on what type of game they would like to see this become then feel free to chime in

The view should be farther out. Not sure what to change if it’s supposed to be a TD game - but maybe some extra level of player interaction? I think that’s what TD games lack, sometimes can get a bit boring. Hey what if you had a little grid that you had to use to assemble the parts, instead of just a buy button? Even if all the blueprints were right out there, you’d still have to scramble to assemble something. Maybe you’d have to buy the parts?

Those are some good ideas I could explore. It does get a bit boring when all you do is buy and pump units out none stop. One of the strategies setup right now is how long you should wait to get stronger units. There is a battery meter that regulates the player from pumping out units constantly. But yeah the early prototype has the camera zoomed in pretty close. But if we zoom out too far it will slow the game down due to too many units being visible at once.