Attack of the evil hairy coconuts!

Hi there,

I just finished my first mini-game with Unity. I did it as an exercise to learn the interface, workflow etc. Its very very basic, but its the idea that counts right? :slight_smile:

If anyone is interested I will convert it into a tutorial. There seems to be a shortage of C# learning material for Unity. I will cover all the major topics: Interface, user input, particles, physics, materials, working with blender assets, GUI and custom gui styles, prefabs, to name a few…

http://www.llamafactory.com/games/unity/AOTEHC/

Thanks to Nerosis for helping me sort out the random number generator!

Good first start. Some quick notes:

  • you’ve got a nice wind blowing through the grass, but the trees aren’t affected

  • maybe have something else drop besides coconuts that would decrease your score - Monkey poo or rotten coconuts or bombs or something.

other than that, good start!

The grass and trees are both standard unity assets, and only the grass is animated. I didn’t focus on the graphics that much.

I plan on adding different objects at some point, Ive made a handgrenade thats ready to go. I also plan to add sound, and a destroy animation/effect for the dropped coconuts on the ground.

It seems as though i can ‘ram’ into the coconuts with the side of the bucket and it still detects that i have collected them. Just a little bug but im sure you can sort that easy enough :slight_smile:

I am aware of that one. I use a box collider inside the bucket, so the corners go through. I was just too laze to fix it :slight_smile: I’ll make an adjustment when I update it sometime.

great job, but gets boring too fast.

good job! a C# tutorial is always helpful, if u r motivated to make one then make it :slight_smile:

in my opinion, the bucket is very fast and i found it hard to make smaller changes of the position, which often resulted in a coconut falling down. maybe it would be nice, if the bucked was a little bit slower in the beginning and had to accelerate to become this fast, it might even make the gameplay a little bit more interesting.

maybe you could also add a small graphics effect when u lose a live, at first i didn’t even notice it had any effect.

Thanks for the responses. Yes, it gets boring very quickly. I was thoroughly bored by the time I finished it :P.

I started with the tutorial, but its taking much longer than I realistically expected. Im done with the first part, which is the terrain creation. I will work on it when I have very very free time.

Nice polish for a first.

But the coconuts lack hair. You should be tarred and feathered.