I have my ai setup but am confused on how to setup my timer to not keep repeating itself.
Right now it’s setup so if the enemy is within a certain distance of the player it deals damage everytime the update function is called. How would I make it so once the player is within the attack range of an enemy that it starts a timer and then when the timers up it deals damage unless the player exceeds the distance which would stop the timer.
If I made it so the timer is called constantly when the player is in range it would be a big mess of the same timer being called a ton of times.