attatch collider already in 3ds Max, not in Unity

hi to all.
somebody know if there is the possibility to attach a collider to a model directly in 3ds max rather than attach on unity?
thanks :wink:

As far as i know, it is not possible to add a collider directly in max, since it is only the mesh, materials and animation that gets exported. You can, however, add a mesh collider in unity, directly on import.

just out of curiosity, why would you do that? :slight_smile:

because i want to sell some model in asset store but i want that models has collider attached.
in this way final user doesnโ€™t attach anything because model is ready to use. :wink:
in import options can i apply a box collider?
thanks :wink:

if you sell it as a package, the user would have the mesh as well as any colliders you set up in unity.