Attempted to process a chunk with uninitialized Hybrid chunk info

I am having problem with using Hybrid renderer and I don’t know how to solve it. I am adding LocalToWorld, RenderMesh and RenderBounds components to the Entity with this code:

_entityManager.AddComponentData(e, new LocalToWorld()
                {
                    Value = new float4x4()
                });
                _entityManager.AddSharedComponentData(e,new RenderMesh()
                {
                    castShadows = ShadowCastingMode.Off,
                    material = texture.material,
                    mesh = texture.mesh
                });
                _entityManager.AddComponentData(e, new RenderBounds()
                {
                    Value = new AABB()
                    {
                        Center = new float3(0.5f,0.5f,translation.Value.z),
                        Extents = new float3(1,1,0)
                    }
                });

and Ierror:Attempted to process a chunk with uninitialized Hybrid chunk info
What’s causing that and how to fix it?

For me, I received this error when my mesh was null. It became null thanks to using the built-in cube mesh and then updating the editor. A better error here would surely be useful.