Attempting to add Jump to my character controller script

Hello, I am still rather inexperienced when it comes to doing C#, so I was following a tutorial for an endless runner game and I decided to attempt to implement a Jump function in my script but I do not know how to do it.

Here is the code so far:

using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Threading;
using UnityEngine;

public class PlayerMotor : MonoBehaviour
{
    private CharacterController controller;
    private Vector3 moveVector;

    private float speed = 5.0f;
    private float verticalVelocity = 0.0f;
    private float gravity = 20.0f;

    private float animationDuration = 2.0f;

    // Start is called before the first frame update
    void Start()
    {
        controller = GetComponent<CharacterController>();
    }

    // Update is called once per frame
    void Update()
    {
        // Restricts movement during the camera pan at the start
        if(Time.time < animationDuration)
        {
            controller.Move(Vector3.forward * speed * Time.deltaTime);
            return;
        }

        moveVector = Vector3.zero;

        if (controller.isGrounded)
        {
            verticalVelocity = -0.5f;
        }
        else
        {
            verticalVelocity -= gravity * Time.deltaTime;
        }

        // X - Left and Right
        moveVector.x = Input.GetAxisRaw("Horizontal") * speed;
        // Y - Up and Down
        moveVector.y = verticalVelocity;
        // Z - Forward and Backward
        moveVector.z = speed;

        controller.Move(moveVector * Time.deltaTime);
    }
}

Well you have a “verticalVelocity” variable in there that’s already controlling the vertical speed of your character. Have you tried changing that variable if the player presses a certain button while grounded?

I tried adding my jump to it but it doesn’t seem my character would want to jump

EDIT: Got it to work now