Attempting to draw with missing bindings -

I have been having this constantly in editor for the last couple weeks. This shows up on the console and the scene view is pitch black, but changing the scene mode, brings the rendering back and the warning is gone - for a bit.

Configuration:
Vulkan/DX12 - HDRP
Unity Version: 6000.21f (all previous previews had the same issue AFAIK).
GPU: 4090 RTX
Windows 11

Warning:

Pitch Black Scene:

After changing it back and forward on modes:

Any idea what might be causing this?

4 Likes

I have been experiencing similar issues running the latest preview. However, mine goes away when i click into Play view.

1 Like

Anything that forces the refresh of the view, seems to work - changing scene rendering modes, going into play seems to do the trick, still a bit annoying.

I have the same problem but I noticed something. This problem occurs when I change the surface type of the material from opaque to transparent with “recieve fog” enabled.

For now, I was able to prevent the problem by unchecking the Receive Fog checkbox.

I hope it helps.



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Any chance to get some official feedback here - is this something being addressed?

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I have been having a similar Issue. For me it happened when converting from URP to HDRP. That’s when the error occurred. When I back track to URP the problem goes away. So right now I am going to continue on URP though I upgraded, because I am trying to take advantage of the power of HDRP. I just know imma switch either to an older version of unity 6 or the LTS when it comes out. Hope this gets Resolved :frowning: GL with your Project!

same issue on 6000.21f

2 Likes

Same Issue on .22 as well, just updated to latest.

still an issue on the .23… might just try making a new project, and go through transferring all my scripts. This is so unfortunate, as I am a few months into this project. Serves me right for using the previews lol

LTS does the same thing it seems - so I dont think a new project will solve this sadly.

As for my situation I haven’t changed it completely over yet. Though the issue has yet to show up for me. When starting the hdrp project from scratch. I spent yesterday speed running through switching stuff over so I don’t have much more to add. At then point I’m just hoping it doesn’t return.

Graphics.DrawMesh(mesh, matrix, mat, 0, camera: cam);
Graphics.RenderMesh(_renderParams, mesh, 0, matrix);
Cause this error and nothing is drawn.

Still an issue in 6000.0.25 and also it makes my editor unusable, as it’s pitch black. The only trick i have is enable/disable shaded draw mode, but eventually the editor crashes.

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Yup, still happening here, starting to get really annoying to have to constantly switch shading modes back and forward.

Unity 6 6000.0.26f1 HDRP same issue, when scene view is in wireframe draw mode or unlit draw mode, this warning will be printed to console everyframe, and if its in the wireframe draw mode, the wireframe will constantly flicker, making the editor pretty unusable. Shaded mode doesn’t have such issues

Just checked also with a blank scene, with a few cubes, and I got the same… you have to be switching constantly between Unlit/Shaded mode to get rid of the warnings and to see something on the screen as it gets all black!

@unity! CMON!


|Processor|Intel(R) Core™ i9-14900KF 3.20 GHz|
|Installed RAM|64.0 GB (63.8 GB usable)|
|System type|64-bit operating system, x64-based processor|
|Pen and touch|No pen or touch input is available for this display|
RTX 4070 TI SUPER

Bumping this, since the issue is still present.

Another bump, while waiting for a official reply. This continues to happen in latest version.

same issue in Unity 6000.0.29f1

Bump, same issue here.

1 Like