Hello,
I’m currently writing unit tests for my classes and there are multiple classes that need a specific setup so we can see the widget on screen. Those are UI tests so the canvases and the settings for the tests are quite different than in game, but I just want to make sure that the visuals are updated correctly and that the tests don’t crash. Anyways, what I did so far is create a method InitForTests and put this method inside a #if UNITY_EDITOR #endif block. The problem here is that this code executes in play mode of course and not in standalone (good behaviour).
I was wondering if there was an attribute I could put on my method so it only compiles or is only used for when running tests to avoid other programmers of calling this method by mistake.
Thanks!