I wish to add an Icon to my script in the same way as
[AddComponentMenu("Miscellaneous/MyScript")]
Is it possible to use an attribute?
like for example:
- [AddIcon(“Assets/Textures/ColorIcon.png”)]
I wish to add an Icon to my script in the same way as
[AddComponentMenu("Miscellaneous/MyScript")]
Is it possible to use an attribute?
like for example:
You can change the script icon through the inspector if you select the script, but you cannot change it through code.
https://docs.unity3d.com/Manual/AssigningIcons.html