Aubergines Water Shaders

Will be on the assetstore soon for a very reasonable price.
Features:

  • Reflective And/Or Refractive with Cubemaps (Mobile friendly)
  • Reflective And/Or Refractive with Cubemaps with Flow Maps(Mobile friendly)
  • Reflective And/Or Refractive with Cubemaps with Transparency(Mobile friendly)
  • Reflective And/Or Refractive with Cubemaps with Transparency and Flow Maps(Mobile friendly)
  • Reflective And/Or Refractive with Realtime RenderTextures (Mobile friendly Pro Only)
  • Reflective And/Or Refractive with Realtime RenderTextures with Flow Maps(Pro Only)
  • Reflective And/Or Refractive with Realtime RenderTextures with Transparency(Mobile friendly Pro Only)
  • Reflective And/Or Refractive with Realtime RenderTextures with Transparency and Flow Maps(Pro Only)

:slight_smile:

Would like to see a video or something.
Pictures looking good.

I do not understand the flow maps, can i go true the water and make waves after me (the player) and that on mobile?
Would be great :slight_smile:

I am trying to upload a webplayer since the morning without luck. My ftp server has gone nuts.
I even bought a new hosting plan with godaddy today and same thing happens there.
Anyhow, i will upload it tomorrow.

Flow map defines the direction which the uvs are distorted against. There are some software available to create one, such as this
But i may (or may not) provide a map creator with the pack as well in a future update.

Waves behind the player on a mobile platform is possible, but i wont provide it with this pack. It will be too heavy, and the mobile friendly water shaders are already mathematically heavy enough for the sake of beauty. Not much space left for optimisations here.

Maybe in a future update again.

Initial web demos added to the first post. This is just a test demo, there may be glitches here and there.

when will this be ready?

Looks cool . )
You probably know already you have the most annoying webpage ever : p

By the way, i have to mention this. If you already bought the Aubergines Shader Pack, it will also include this water package as well. So you dont have to pay twice.
For this individual pack, i am considering for an initial price of 10$-20$

This week i hope.

I am aware, i just bought a paid hosting service yesterday. Trying to set it up.

FYI, links to your webplayers aren’t working and your screenshots aren’t being displayed.

Cool I look forward to it, and since I already have the shaders pack I’m glad to hear this will be included!

the web player works for me, one thing I hope can be added is a fade along the shoreline.

Yes, working here now also. Must have caught it will it was being updated.

Add texture blending on the borders to make soft shores and you gonna make tons of monies.

Ive already added this in 2 different solutions.

  1. You need to supply a grayscale mask image (unity free doesnt support depth maps, and generating a custom depth for mobile is very unnecessarily expensive)
  2. automatic fading with the cameras depth image (obviously for desktop builds only)

Ive also decided to add this feature, now that suddenly i realised it would be an easy task.

Images from solutions 1 and 2 please :slight_smile:
Im on iPad, cant check webplayers.

:slight_smile:
Graet, please make it so it works on mobile/ios and desktop if it is possible.

Below is the image from solution 1 (i didnt pay much attention to the mask image so it may not look great here).
Sorry i couldnt do it before, real life job takes time and im trying to get my new website up and running which is driving me nuts.
Couldnt spare any time for this yet.

This looks very promising, so this solution should work well on iPad 2 and up?

Sure, anything capable of gles2.0 will run these shaders unless mentioned otherwise as in the first post.

Just to be clear, flow map + shore blending will work on mobile?

Yeah, with cubemap reflections only(with variations).