I am trying to upload a webplayer since the morning without luck. My ftp server has gone nuts.
I even bought a new hosting plan with godaddy today and same thing happens there.
Anyhow, i will upload it tomorrow.
Flow map defines the direction which the uvs are distorted against. There are some software available to create one, such as this
But i may (or may not) provide a map creator with the pack as well in a future update.
Waves behind the player on a mobile platform is possible, but i wont provide it with this pack. It will be too heavy, and the mobile friendly water shaders are already mathematically heavy enough for the sake of beauty. Not much space left for optimisations here.
By the way, i have to mention this. If you already bought the Aubergines Shader Pack, it will also include this water package as well. So you dont have to pay twice.
For this individual pack, i am considering for an initial price of 10$-20$
This week i hope.
I am aware, i just bought a paid hosting service yesterday. Trying to set it up.
You need to supply a grayscale mask image (unity free doesnt support depth maps, and generating a custom depth for mobile is very unnecessarily expensive)
automatic fading with the cameras depth image (obviously for desktop builds only)
Ive also decided to add this feature, now that suddenly i realised it would be an easy task.
Below is the image from solution 1 (i didnt pay much attention to the mask image so it may not look great here).
Sorry i couldnt do it before, real life job takes time and im trying to get my new website up and running which is driving me nuts.
Couldnt spare any time for this yet.