Asset Store Link
Hey guys, first off let me try my best to explain what Audible Intelligence is.
About -
Audible Intelligence is a nifty idea that I came up with, what if, the enemy in the game could actually react to the
noise we make? Such as for example - if we are running through our level (a horror game) and we see this monster and we need to hide to survive, sure that’s fine and dandy, but then again, hiding in real life is more than just hiding behind a wall, what if this monster could actually HEAR you and react to the noise we make?
I do not mean the sounds in game, I mean the sounds (WE) make, what if this monster could actually hear us breath heavy? Well I have gotten the basics of this created now!
How this works is, the player will have a sphere collider that goes around them centered to their position.
This sphere will get bigger the louder a noise we make gets. If I slam my hand down getting mad, this said monster will come charging the last known position this noise was made at, if the noise radius reaches this said monster.
Another example, lets say we are a sniper.
If we breath too loud, you could easily program the the scope to get wobbly and harder to get good accuracy.
I hope this is making sense.
Right now, it’s just in the basic stages, I haven’t created an AI just this second that reacts to the sound, but I do have a little video I am about to link on here that will show you how audio frequencies can adjust the sphere collider base on audio.
it is still a little quirky, and needs working, but I wanted to let you all know about this so I can share progress as it should be finished here fairly soon!
This will work with (Computer, Web Player and Mobile devices) anything that has a built in Microphone.
I hope you all enjoy this amazing to come new product that will be on the asset store fairly soon!
here is the link to the video.