Hey guys, simple question:
I’ve compressed mp3 (also have tried m4a) to the size I want outside of Unity, but when I import them, they bloat again!
For example, I’ve got a 5.7mb mp3 which I drop the bitrate and it comes out at 2.5mb. When I import it into Unity, it pops back up to 5.7mb!
EDIT: Also, I’ve tried putting the two files (large and small) side-by-side in Unity, and they’re almost exactly the same size after importing them as assets.
I’m using Unity iPhone, btw, so Ogg is out 
Does anyone know why this is, and how I can stop it?
The editor still uses Ogg for playback.
–Eric
Yeah, but I need to make sure these things are compressed to the max for distribution on iphone. I’m wondering why it keeps re-bloating them after I compress them outside of Unity.
The mp3 files aren’t touched (AAC has better quality at lower bitrates though). It has to convert them to Ogg for use in the editor.
–Eric
Thanks Eric,
So the size in the editor is being misreported as the size of the ogg, not the actual file size?
You can look in the build log to see the size of the files that are actually included.
–Eric