Audio Challenge build published but not playable

Hi community,

Interesting, recently I added a moving sphere with sound of a car engine (imported a free asset). Strangely, the game is stuck on 90% when trying to play on the WebGL version.

Pathway: Essentials
Project: Essentials of real time audio

https://play.unity.com/mg/other/webgl-builds-247689

Any ideas?

P.S> Majority of the submissions available for preview in that learning have the same issue.

Hello, I had the same issue, loading stuck at 90% on all browsers. I copy the answer from users in the comments of the tutorial that helped me solve the problem:

“If your project gets stuck loading at 90% on Unity Play, before making your build open up “Player Settings,” go to “Publishing Settings” and change the compression format to “Gzip”.”