hi! I tried to find out some documentation on audio channel management in unity, but I found no topic . Anyone knows if it's possible to split stereo audio track into separate channels for use them separately?
thanks a lot!
hi! I tried to find out some documentation on audio channel management in unity, but I found no topic . Anyone knows if it's possible to split stereo audio track into separate channels for use them separately?
thanks a lot!
You could possibly adapt this idea then duplicate a mono audio clip, one for each ear.
this idea does not match exactly what I'm trying to achieve. I need to know if is possible, for istance, to boost some channel and to low other without interfer with left and right balance. however thanks for the answer!
– sandroI know it doesn't hence why I said adapt it to what you need, it contains useful syntax and ideas. It doesn't matter what you do to the audio by default it comes out the same through the left and right speakers so what's your problem?
– anon61858128it's because i need to sync more tracks and having more than 4 mono tracks playng separately anytime miss general sync. I need to adjust dinamically the loudness separately for each channel.
– sandro
I did a test with 4 mono tracks with some synchro problems and performance lack. Having a single multy-channel track in muck better, just knowing how!
– sandro