Audio Clip[] Volume

Hello Guys!
Im Newbie in Unity3d so can anybody asking how to change Volume of AudioClip?
Heres The code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class FPSController : MonoBehaviour
{

    public float speed = 10f;
    public float RunSpeed=40f;
    public float sensitivity = 2f;
    CharacterController player;

public AudioClip[] music;
private AudioSource soundComponent;
public float Volume = 0.2f;

    public GameObject eyes;

    float moveFB;
    float moveLR;

    float rotX;
    float rotY;
    public float vertVelocity;
    public float jump = 30f;
    float jumpTimes;
    float shift;

void Awake()
{
soundComponent= GetComponent<AudioSource>();
soundComponent.clip = music[0];
soundComponent.volume = 0.2f;
soundComponent.Play();
}
    // Use this for initialization
    void Start()
    {
      
        soundComponent = (AudioSource)gameObject.AddComponent<AudioSource>();
      
        player = GetComponent<CharacterController>();

    }
    //************************************************************ */





    // Update is called once per frame
    void Update()
    {

Volume =0.2f;

Physics.gravity = new Vector3(0, -70.0F, 0);


        moveFB = Input.GetAxis("Vertical") * speed;
        moveLR = Input.GetAxis("Horizontal") * speed;

        rotX = Input.GetAxis("Mouse X") * sensitivity;
        rotY -= Input.GetAxis("Mouse Y") * sensitivity;

        rotY = Mathf.Clamp(rotY, -60f, 60f);

        Vector3 movement = new Vector3(moveLR, vertVelocity, moveFB);
        transform.Rotate(0, rotX, 0);
        eyes.transform.localRotation = Quaternion.Euler(rotY, 0, 0);

        movement = transform.rotation * movement;
        player.Move(movement * Time.deltaTime);

      

if(Input.GetKey(KeyCode.LeftShift))
{
    speed=RunSpeed;
}
else{
    speed=26f;
}

        if (player.isGrounded == true)
        {
            jumpTimes = 0;
        }
        if (jumpTimes < 1)
        {
            if (Input.GetButtonDown("Jump"))
            {
                vertVelocity += jump;
                jumpTimes += 1;
            }

        }
    }
    void FixedUpdate()
    {
        if (player.isGrounded == false)
        {
            vertVelocity += Physics.gravity.y * Time.deltaTime;
        }
        else
        {
            vertVelocity = 0f;
        }
    }
    void OnTriggerEnter( Collider other )
{
    if (other.gameObject.tag == "House")
    {
Volume=Volume/2;

      
}
      }
             void OnTriggerExit( Collider other )
{
    if (other.gameObject.tag == "House")
    {
                 soundComponent.volume=Volume*2;
      





            }


     }
    
}

Use code tags.

Done))
Ty

You’re using your “Volume” variable inconsistently. You should be able to get rid of that entirely, and use only soundComponent.volume instead.