[Audio] CompressedInMemory VS StreamFromDisc

Hi,

I’m making music game with Unity. I planned to put level’s song (about 3 minutes long) into asset bundle but wonder what would be a best option for load type setting.

Look at the explanation here : http://docs.unity3d.com/Documentation/Manual/AudioFiles.html

Obviously, DecompressOnLoad wouldn’t be the choice since my audio file is quite big. So it’s either CompressedInMemory or StreamFromDisc.

Any suggestion?

music track → stream From Disk

sound effects → Decompress on load