Hi
I am facing an issue in Oculus Quest when using Unity Audio Source. I have added an ambient audio clip on the scene. The audio clip plays only when I look at a certain direction with my HMD. When I turn somewhere it gets distorted. Is there anything I miss for Oculus? The things which I have tried are below,
- Changing the audio settings spatializer plugin to Oculus.
- Added ONSP Audio Source script to the Audio Source component.
- Chosen ‘Master’ (a file given in the Oculus Integration audio sdk) for the output audio mixture group in the Audio Source component.
- Adjusted Unity audio source component 3D sound settings various times but none worked as expected.
Note: Short audio clips such as click sounds works fine. The issue exists only with audio clips which are longer in duration.
I am using
Unity 2019.2.5f1
Oculus Integration 1.37
Any help would be appreciated. Thanks !