Audio distortion in Oculus Quest

Hi

I am facing an issue in Oculus Quest when using Unity Audio Source. I have added an ambient audio clip on the scene. The audio clip plays only when I look at a certain direction with my HMD. When I turn somewhere it gets distorted. Is there anything I miss for Oculus? The things which I have tried are below,

  • Changing the audio settings spatializer plugin to Oculus.
  • Added ONSP Audio Source script to the Audio Source component.
  • Chosen ‘Master’ (a file given in the Oculus Integration audio sdk) for the output audio mixture group in the Audio Source component.
  • Adjusted Unity audio source component 3D sound settings various times but none worked as expected.

Note: Short audio clips such as click sounds works fine. The issue exists only with audio clips which are longer in duration.

I am using

Unity 2019.2.5f1
Oculus Integration 1.37

Any help would be appreciated. Thanks !

Almost 2 years after and I encountered the same thing. I have short button sounds that sound fine, and some audio clips that sound like nails scratching down on a blackboard.