All audio in my app mutes when an alarm or timer or something else system related interrupts the app. Of course this is normal. However, the problem is that it does not return to normal once the dialog is dismissed.
Is this a bug, or is there something I need to implement to get my Audio to come back after being interrupted by the system?
EDIT:
So after some more testing this bug only appears on iOS 7. iOS 6 the audio resumes itself just fine. I don’t think it is that the sounds need to be restarted. I’ve confirmed this in 2 ways. No sounds that play later in the app work at all. Also, if I log the value of my sound.isPlaying, it says true.
Ok, Debug.Log("AudioListener.volume: " + AudioListener.volume); is reporting "1" all the time, both before and after the interruption. However, I did figure out that this bug only happens in certain scenes. Specifically the scenes where I am using Vuforia (Augmented Reality).
– dustinbahrAre you tracking an image target while the audio is playing? In this case the audio would definitely pause when interrupted by an alarm.
– jacksmash2012tracking or no tracking, no sound will play after this occurs, even in new scenes.
– dustinbahr