Audio effect problem

Hi there,

i have a little problem with audio effects:

for example i want to have an echo effect on an audio source which continues (as long as delay and decay lasts) after stopping the clip, or start the clip again. Same thing for reverb and so on.

Is there a way to do this with the native audio effects? :face_with_spiral_eyes:
Or is there any library available to do this easily?

Hope you guys have an answer :slight_smile:

Maybe this can help you out?
http://docs.unity3d.com/Documentation/ScriptReference/AudioEchoFilter.html
and
http://docs.unity3d.com/Documentation/Components/class-AudioEchoFilter.html

Note that this requires Unity Pro.

Hi there, thx for your reply :slight_smile:

this is exactly the class which i mean. i am playing around with the possibilities of looping sounds, but i have more sounds to be synced together, so i have to trigger the Play() method of the AudioSource. And this is where the filter also resets, so that the echo breaks, or the Reverb and so on.

I wonder, if there is way to have a continued effect, also when i retrigger the AudioClip.