audio fade power

I see the roloff variable of audiosource allows a linear falloff, how do I get a quadratic falloff?

Also in the island seagull, where are OneShotAudio GO being created from ?

(makes me think of a nice debug function: when you click on a dynamically created GO, it displays the script and GO which created it…)

You have to write your own routine for something different. Jessy posted some code a while ago that might be what you’re after.

–Eric