Would it be ok to ask a question here (apologies if in incorrect forum section), regarding Audio format importing.
Older Unity versions only allow for .wav file audio import (at runtime) to my understanding, not .mp3 I believe due to licensing issues…
Will the 2020 version allow this, or can this be handled differently?
Hello LeonhardP, many thanks for your help. I will proceed to look for a sample script/how to, to be able to load external mp3’s into my game scene. The intent was to use a asset/plugin called audioimporter but if there is a native/easier way I would prefer that.
You can use CSCore or NAudio to retrieve the samples from the audio file, which you feed into the PCMReaderCallback delegate on a runtime-created AudioClip. Here’s some example code taken from a project I’m working on, it uses the ISampleSource API from CSCore:
void PcmSetPositionCallback(int position)
{
if (isDisposed || !SampleSource.CanSeek)
return;
SampleSource.Position = (long)position * SampleSource.WaveFormat.Channels;
}
void PcmReaderCallback(float[] samples)
{
if (isDisposed)
return;
for (int offset = 0, remaining = samples.Length; remaining > 0;)
{
int n = SampleSource.Read(samples, offset, remaining);
if (n <= 0)
break;
offset += n;
remaining -= n;
}
}