Hey. We are looking at moving from 5.5.4 to 2017.2f3. We get audio glitches on one of our game objects after upgrade, I have only heard it from this object so far
First explosion sounds like it should next does not.
I have tried to reproduce it with playing the sound in a isolated test enviroment without being able to repdouce
Anyone that has had similar problems as shown in above video?
Anyone from Unity that can shed light? We really want to upgrade since we are on 5.5.4
Ok If I disable the doppler effect on the audio source the problem goes away, so it seems Unity have introduced a bug with the doppler effect in 2017.2
Been able to reproduce this in isolated project, sent it to Unity