So I have this code and for some reason, the audio won’t play. Everything is setup correctly I believe. When I enter the game a split second of the water clip plays for some reason and stops but then when I go underwater, I hear no sound? Any help?
function Update () {
if (transform.position.y < underwaterLevel) {
RenderSettings.fog = true;
RenderSettings.fogColor = Color (0, 0.4, 0.7, 0.6);
RenderSettings.fogDensity = 0.04;
underWaterSound.Play();
// RenderSettings.skybox = noSkybox;
}
else {
RenderSettings.fog = defaultFog;
RenderSettings.fogColor = defaultFogColor;
RenderSettings.fogDensity = defaultFogDensity;
underWaterSound.Stop();
// RenderSettings.skybox = defaultSkybox;
}
}