Hi,
I’m on a project we’re we are communicating to a external device using chirps which use fairly high frequencies. We found that when importing these files into Unity it was reducing the wave (and thus loosing the frequency) so we’re using native code to play the chirps … but … for some reason this doesn’t work when working in parallel with Unity i.e. works fine as an isolated app but when running Unity it wont work.
Does anyone how Unity setups audio which may be affecting the sample rate?
Thanks,
Josh