Audio lag/loop after weplayer gets focus again

Hi,

I encoutered a problem with the audio of a ogv video, focusing on a webplayer build:
After loading and while playback an external ogv file I call the MovieTexture.Stop() method. Now the video

stopped and i don´t hear any audio…fine. After switching to my OS (Win) or another running application and

coming back to the webbrowser, you can listen to the problem, unity is perfoming a permanent audio loop, when

there should be silence.

To test my problem i set up a very simple test scene:
Create a Plane, attach an audio source to it and also the following script:

private var intro: MovieTexture;
private var showIntro = false;
private var url_intro = "Intro_Video.ogv"; 

function Start(){
	// ----------   VIDEO   -------------- //

	// Start download
	if(!intro){
		var www:WWW;
		
		if ((Application.platform == RuntimePlatform.OSXWebPlayer) || (Application.platform == RuntimePlatform.WindowsWebPlayer)) {
			www = new WWW(Application.dataPath + "/video/" + url_intro);
		}
		else www = new WWW ("file://" + Application.dataPath + "/video/" + url_intro);

		// Make sure the movie is ready to start before we start playing
		intro = www.movie;
		while (!intro.isReadyToPlay)
		yield;
		
		// Assign clip to audio source
		audio.clip = intro.audioClip;
	}
	// Sync playback with audio
	if (intro && !intro.isPlaying){
		intro.Play();
		audio.Play();
	}
	showIntro = true;
}

function OnMouseUp () {
   intro.Stop();
}

make sure to position the plane in front of the camera so that you can click on it.
make a webplayer build. create a subfolder called “video” and put some ogv in that folder. rename the ogv to

“Intro_Video.ogv” for success with loading the external file.
with a click on the plane you stop the video (and audio).

Is it a bug or am I doing something wrong?

Thanks a lot for just not answering. I decided to post my problem here, because this place is called “unity anwers”. Well… in fact i had to wait since may 30th… looking every week for an answer…until today i downloaded the new version. Without changing anythig it works now. So it was a bug and it is fixed now. Thanks again for no answer.