Audio latency in build but not in editor

Hello,

I am working on a project in which low audio latency is essential. I have managed to minimize audio latency sufficiently in the editor, but in the built version (windows), I’m detecting a small but unacceptable amount of latency.

Does anyone know why this might be happening?

Thanks

You can manually set the sample buffer size in Unity through code as opposed to using it’s “Best Performance/Best Latency Options” … try that and set it to something you need. The buffer size must be a power of 2.