Hey! I have a problem with audio listeren.
Have a scene, with multiple audio source. And it gonna be a scene for two players. I want to set an object to be a global audio listeren, so both player can listen any audio source from any point.
Any ideas?
You can only have one audio listener active at a time (on a given machine). You can’t have one per player. Since you can only have one, you basically want to make an object that’s only the AudioListener, and think of it like a roving microphone. You can put the microphone at one player, at the other, at the average of their positions, or whatever you want, but you can’t have two microphones.