Audio looping

Hello,

I have an audio clip which I loop continuously. Loop pointers have been placed in the audio sample, however these are not being detected by Unity, resulting in a ‘clicking’ sound at the end of every loop.

Is this not supported in the Unit engine, or is there some setting that I may have missed?

Thanks

-Sam

Correct…markers or pointers of any kind are ignored. You should trim the file to the actual loop.

–Eric