How would I make a audio manager that one audio starts when the game starts and plays through and then when done another one plays and that this process loops through and never stops.
Step 1: Create a game object and attach an AudioSource to it.
Step 2: Set the audio source’s audio clip to the desired “first sound.”
Step 3: Check the check box (or set the boolean to true, programmatically) labeled “Play On Awake.”
Step 4: Create a MonoBehaviour script that checks if an audio-source is playing, checking the boolean field value “isPlaying” of the audio source (see this page for more details on the script reference), and, if it isn’t playing, picks a sound to play next, assigning it as the audio clip, and playing said clip.
Step 5: …?
Step 6: Profit!
This link provides an answer
http://answers.unity3d.com/questions/351310/how-to-play-several-audio-cllips-one-after-another.html