Audio memory in WebGL

I agree with all of this. The reason why I believe it has not already happened, is that we wouldn’t want to just frankenstein this new feature on top of what we already have, and we would need to update/create that feature equally for all platforms. As you can certainly imagine, this is more than a localized surgical strike and would likely cause deprecation/api-breaks.
I really, honestly, really resonate with what you’re suggesting, and while I can’t make it happen by myself solely by being internally vocal, there are places where you can be vocal such as pinned posts asking for your feedback and public roadmaps.