My previous audio stops when I press the button, but the new source does not start. Any help is is highly appreciated.
var pressed : boolean = false;
var AudioA : GameObject;
var AudioB : GameObject;
var AudioC : GameObject;
var AudioD : GameObject;
function OnMouseDown () {
audio.Play();
if (pressed == true) {
AudioA.active = false;
AudioB.active = true;
AudioC.active = false;
AudioD.active = false;
}
}
function OnMouseUp () {
pressed = true;
renderer.material.color = Color.red;
audio.Play();
}