Audio only playing from right ear speaker in Vision Pro build

Hey there! Just to make the connection, we finally found a workaround that seems to be working for folks seeing this issue in VR builds. I don’t think AVAudioSessionSpatialExperienceBypassed is actually the preferred experience for MR apps, but maybe calling this API with another option like the default AVAudioSessionSpatialExperienceHeadTracked will “kick” the system into resetting spatial audio when the app launches? We’ll have to play around with this on the MR side. It sucks that the issue is so hard to reproduce. If you want to try this on your end (you can just modify the code in the Xcode project) and report your findings, that would be a huge help.