Hello all! I was making my game today in Unity 3D and something really weird came up. When the zombie gets close to the player, it is supposed to play a sound. And it does, only if I am walking toward it. Here is my code:
FOR THE SOUND
var Player : GameObject;
var scary : AudioSource;
function OnTriggerEnter (other : Collider) {
if (other.collider.tag == Player.tag) {
scary.Play();
}
}
AND FOR THE MOVEMENT OF THE ZOMBIE
var Player : Transform;
var MoveSpeed = 6;
var MinDist = 1;
var MaxDist = 10;
function Start()
{
}
function Update ()
{
//Moves towrd player
transform.LookAt (Player);
if(Vector3.Distance(transform.position,Player.position ) >= MinDist) {
transform.position += transform.forward * MoveSpeed*Time.deltaTime;
}
}
Thanks for the help!
- AngrySc0rpi0n