Audio: OpenAL vs FMOD + Separate forum for beginners?

Wouldn’t it make sense to have one forum for beginners to ask questions, and another for advanced users to hold discussions?

Currently the main help forum is insanely busy.

Anyway, my question: why does Unity use FMOD not OpenAL?

OpenAL would seem to be perfect for 3-D positional audio: it is after all designed for gaming!

Also OSX has a very advanced implementation of OpenAL (this post)

π

I was actually been tossing between FMOD and OpenAL for my C++ game framework a couple of days ago.

In the end I chose FMOD. It is easier to use (to me), is updated on a regular basis (OpenAL has not been updated for years), and from what I have read, OpenAL has some compatibility issues (because of buggy drivers).

I am not saying OpenAL is bad, just for me FMOD was a better choice.