Hi, I’m currently writing a lot of custom shaders using the excellent Amplify, One of the main things I want to do is control certain global values within a shader using audio output as the inputs.
Is there a way I can sample output of certain channels of the mixer and feed this into a global variable between 0 and 1?
What would be the best way of going about this? my C# is pretty bad I’m afraid.
Thanks for any help
Chris