Audio output and global variables

Hi, I’m currently writing a lot of custom shaders using the excellent Amplify, One of the main things I want to do is control certain global values within a shader using audio output as the inputs.

Is there a way I can sample output of certain channels of the mixer and feed this into a global variable between 0 and 1?

What would be the best way of going about this? my C# is pretty bad I’m afraid.

Thanks for any help

Chris

try audio output of AudioListener (usually main camera)