audio play sometimes has error.

result == FMOD_OK
UnityEngine.AudioSource:PlayOneShot(AudioClip)

oneshot->channel
UnityEngine.AudioSource:PlayOneShot(AudioClip)

why occur this error? some info: AudioListener.pause = true; do playoneshot interval several frme

Hi and welcome :slight_smile: Please can you describe your issue in more detail to enable others to help you. I am also moving this topic into our support area.

thank’s your suggest!
my other code is very much。 bug they work well。 and the code
audio.PlayOneShot(audios.say[ID]); has no other code context need. the param has checked is right.
so, i think it is a gloab set error more possible. so only can think out two info upon.
and the platform is pc. audio type is mp3. saved in memery. take by say array.

and what the error mean? i can’t find in unity support document.

may be it is the api error, code AudioListener.pause = true caused. because delete this code. error not happen i had test sevel times.