Audio Playback Delay Issue

I posted about this during the beta, and apparently a bug was filed and reportedly fixed, but I’m still having the same issue. The case number was supposed to be 372708, but it’s possible the filed bug was different than my issue.

Anywho, the problem is that any audio file that I play (on either an iPhone 4 or iPad) gets a delay of a half-second or so before it plays, regardless of length (it sounds like it’s always the same delay time). This is for mono wav files ranging anywhere between one-half to five+ seconds in length.

The odd thing is that my current main project was running perfectly fine with 1.7, but with 3.0 (beta 5, beta 7 and now the full release) there’s a delay. I’ve created a new project from scratch and simply created a script to play audio when the screen is touched - no graphics or anything - and I still get the delay. Everything else seems to be fine, it’s just audio that plays after a delay.

I’ve uninstalled Unity, removed all preferences, etc. etc. and nothing seems to help. Any ideas whatsoever?

can you send the audio file, so I can try it on my computer

Change the buffer size in the audio settings.

–Eric

Ferris Bueller, you’re my hero…

Thanks a bunch!