Through script I pause my scenes AudioListener on start, but I can hear the sounds of my game objects on the first frame of the game. Everything works on frame 2 and up. But I still hear sounds on frame 1.
It seems it does not register the “pause” set at start until frame 2. If I load the scene from another scene with a paused audio listener it works fine. But if I load the scene from a scene without a paused audio listener I hear sounds on frame 1.
Is this a recognized bug? I can’t find any info on it.