AudioSource has a numeric “Priority” property on it. Exactly what does this property control? Is this an exposure of fmod’s “virtual audio sources” feature that allows us to stop micromanaging the number of active audio sources and let Unity intelligently choose the most important ones to mix onto the end user’s hardware at runtime?
Have you already looked at the docs? (Not sure if they answer your question, but there is some information there, for what it’s worth.)
Yes, but the docs use the term “virtualization” without defining it or explaining how mixing at runtime actually works.
Any information on what this actually does and how best to use it?
Not seeing what I’m supposed to see with this command. maximum priority is 0?