Audio problem? "Or" syntax question?

Hello everyone,

I hope this is an ok question to ask, I am trying to make a footsteps/jumping audio code. The code I’ve come up with is below. It works pretty well, the footsteps audio pauses to play the jump audio when the jump button is pushed while the run keys are held.

var Footsteps: AudioClip;
var Jump: AudioClip;


function Update () {
     
    if (Input.GetButton("Horizontal") || Input.GetButton("Vertical")){		//If pressing the move keys
    if(!audio.isPlaying){													//And audio is not playing
		audio.clip=Footsteps;												//Find the Footsteps Audio
		audio.Play();														//And play it
			if(Input.GetButtonDown("Jump")){								//If the jump key is pressed
			audio.Stop();													//Stop playing footsteps. (Jump audio initiated below
			}
		}
	}
	
    else if ( !Input.GetButton( "Horizontal" ) || !Input.GetButton( "Vertical" ) && audio.isPlaying ){ //Else if not pressing move keys
    audio.Stop(); 																					   //Stop playing audio
	}
    
    if (Input.GetButtonDown("Jump")){					//If pressing jump button down
    audio.Stop();										//Stop any other Audio
    audio.clip=Jump;									//Find the Jump audio clip
    audio.Play();										//Play the Jump clip
    }

}

My problem is that if the run keys /aren’t/ pressed and the jump audio doesn’t play. I’ve been staring at this for a while and I can’t seem to figure it out. My question is am I not understanding the function of “Or” ( || ) correctly? To my untrained eyes it looks like whenever the jump button is pushed the audio should play, regardless of other button pushes.

Thanks for any help!

Christina

I believe this line right here

 else if ( !Input.GetButton( "Horizontal" ) || !Input.GetButton( "Vertical" ) && audio.isPlaying ){ //Else if not pressing move keys
audio.Stop(); //Stop playing audio
}

stops your audio from playing. Even though you play the jump audio a couple lines after. In the next update, which happens nearly instantly, stops the audio from playing. If I’m reading this correctly your second if will stop all audio if you are not moving left or right and audio is playing, hence if you just jump nothing plays.

I think its how you handle your if statements that’s messing you up.

I would structure it the following way, see if this helps out at all.

    if(Input.GetButton("Horizontal") || Input.GetButton("Vertical") 
    //do what u gotta do
    else  if (Input.GetButtonDown("Jump"))
    //do what u gotta do
    else
    //audio.Stop()?