What’s the “standard”(?!) way of adding ambient sounds to certain zones of a level?
Let’s say there’s a long strip of trees where I want to add wind sounds or a long strip of beach where I need to add ocean sounds.
I could add and Audio source, but that works with a radius to the position of the GO so in these cases I would have to add several audio sources with the same audio to cover the whole region… Is there any other simpler/elegant way of doing it?