I have a ZERO VOLUME audiosource and it’s being affected by a reverb zone.
I hear extraneous sounds all over my project after upgrading to Unity 6.
Everywhere.
So I spent so long debugging it.
You’re welcome Unity. I hate this.
Using Audio Reverb Zone causes audio system to malfunction and play extraneous reverb sounds, even for sounds that aren’t audible.
would it possible to set-up reverb zones via a third party implementation software such as FMOD? i’ve done it myself but i don’t know if that’s what your looking for
Thanks for the report @sameng at first glance it does seem like a regression from the previous bug fix you linked. I’ll try and fast track this one along to us in the audio team so we can look at it asap.
Thanks for the excellent description and the easy reproduction. We’ve identified the change that caused this issue - it wasn’t the linked bug but rather an internal change.
It should be fixed soon enough, sorry for the grief it caused you; automated measures will catch this going forward.