Hello,
I’m in need of information regarding the specifics of the audio samples that are passed to OnAudioFilterRead(). I’m looking to take these samples and feed them into an iOS native plugin I am creating. To do this I need to be able to determine the following information:
Code:
// Setup the format for audio samples coming from Unity.
//audioFormat.mSampleRate = 44100;
audioFormat.mSampleRate = 24000;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 2;
audioFormat.mBitsPerChannel = 32;
audioFormat.mBytesPerPacket = 8;
audioFormat.mBytesPerFrame = 8;
I’ve put my best guess in as to values these should be, but these are not giving me the expected result.
Any help would be greatly appreciated.
Thanks!
Mal