Audio Sculpture work in progress ...

Howdy!

… just started using Unity a few months ago, and I’m liking it.

Here’s a link to a project I’m currently working on. Feedback is much appreciated.
http://www.audiosculptures.com/unity/testing-20101222/index.html

Cheers,
~ andy.f

Wow! This is pretty cool!
Make a minecraft type editor where you build blox and then you can listen to your model/landscape.
Call it Audioscapes or Audiocraft :wink:

That’s a good idea! I’d call it AudioCarver, though =) It’s got a nice ring to it.

~ af

How do you think the lifelong cat allergy, and then avoidance of cats, has influenced the direction of your audio sculpting?

Nice mate, you can take this a step further though, at the moment from what i can see, your using the wave lenghs of the pitch to generate the height of the curvy wave and the rings to dictate the position and spawn rate of the lines.

If that’s the case its only a matter of changing the input and the out put mediums and you can create a multitude of amazing things.

When i first read this post i was expecting to see some sort of clay pot turning wheel, don’t ask me why saw it on a CSI episode ages ago and it just sprang to mind.

Using the nifty stick controls you have for the camera you can create a interface for creating sound, left stick does pitch up/down volume right/left, right stick does the same with different sound or something . This sound input translates to a soft body or probably easier a Terrain object, using the sound as a means of manipulating the terrain.

More to the point, if the path of the sculpting was preset say up,down,up down from left to right across the terrain, or constantly up around a rotating soft body. You could not only dynamically sculpt a solid object with sound, but play back sound from it, and also generate the audio for other terrains imported in to your scene, as its using Sound to determine height, height can be used to determine sound. If done with the ability to add outside sounds you could say see what your favorite song looks like as a height map, or your voice or any other sounds you find.

You will need proberbly:
A rigidbody object able to influence the terrain ( probably a sphere)
A script to effect the spheres size and height comparable to the sounds pitch, volume ect
A preset path for the sphere to follow that’s speed is controllable vier buttons and later imported sound lengths
Basic Camera, Audio Listener, Extra sound effect bases ( Solid looping notes)
Dynamic camera script so as the cameras location/orientation/zoom can also be effected by sound, toggle switch to control that, so you have something to look at when doing imported songs.

For even more points find a way to have it takes its audio source from the computers current output. Then find a topic in here about infinite terrain generation, that way you can have a constant stream of whatever it is happening on your computer being carved into mesh.

A way to multy layer a height map (Carve it more than once)

A way to save the height map so as it can be used to make playable levels or replayed later.

When done you will have made a nice toy for the web, and with the other things a really dynamic tool, a new and interesting way to create height maps, a new form of medium in 3d art, sound sculpting, and a real nice streaming visualization that works with anything on your comp as its taking solid sound in as its input!

Hope that makes sense mate, would be really something to see, good luck, and to any one who attempts this let me know how it goes or you have any more questions.

This is a good use of unity but if you´re planning to release this to the iPhone, there is another one with the same idea (and almost identical name). Try to improve it and it will be a cool application.

http://sonicwiresculptor.com/

I don’t know. My artistic direction isn’t well defined, yet, and I’ve been busy programming and learning instead of writing music, so far.
Ultimately, it’s been an amazing experience now that I’m healing, and I’d like to put it into music as much as possible. Hope, love, triumph from despair, etc, etc …

Lots of good ideas here …makes me want to learn more =)

Yeah, I was pretty excited to see this when it came out a while back. The stuff I want to do requires more CAD-like precision, though. I’ve been trying to build a tool for a long time that does this, but I’ve still got a ways to go. This is what I’ve got so far … https://sourceforge.net/projects/audiocarver/

For the Unity3D test-project I wrote a Blender script that imports AudioCarver’s xml file format, then I dropped the .blend file into Unity and synced the animation to the audio generated by AudioCarver. In Unity, I wrote a script that finds the contact point of the note on the membrane as it passes through, to generate the “sound-wave” particles, or ripples, or w/e you want to call them. I’m still experimenting with different things, but Unity is a hell of a lot more fun than the x3d stuff I gave up on a few years ago. I’ll keep posting my tests every few weeks if nobody minds =)